Tuesday, 7 April 2009

animation storyboards






i know i've only really been talking about this project as a comic book but thats just because thats the part that excites me the most. its also an animation and now that i have the characters and world figured out a bit i can storyboard for it a bit.

I brainstormed a few ideas for events from the game that could happen inside 60 seconds (the intended maximum length of my animation.) and that draw on iconic aspects of monster hunter(previous post). I know i should story board more just to see where they can go but i chose to run with the idea that could keep me excited about working for the longest and provide me with plenty of opportunities to practice cel animation, like I specified in my brief and i felt like this was the obvious choice. The storyboard is a fleeting little action sequence of a successful hunt followed by a ‘carving’ sequence. (in the monster hunter game rewards are gained by carving the corpses of fallen monsters.) the carving sequence being my crappy attempt at a monster huntery punchline but still i think it lets you know that jins team suck.

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