Sunday, 31 May 2009

amendments







so because of the way i've made the comics (like a collage, see previous posts) its not going to be too hard to make the changes that have been suggested to me, it'll be tougher with the animation but thats ok. i've made a list of the new images and changes i need to make and heres the start of work on the changes, i'll post the new pages up too later and hopefully if i work fast there'll still be time to get the second edition printed before deadline. x

notes from the last crit

i showed my comic and the first draft of the animation at crit. i've sent the pages off to print with lulu but it hadnt arrived in time for the crit, it came a bit later. i got a whole load of feedback for the comic which is cool because it means that people (tutors included haha) seemed to get it that the comic is the focus of the project but at the same time its a bit gay because theres call for so much change in the comic pages and no one told me when i had the draft, they waited till i'd spent all that time money and effort to send it off to print and then said it. so i had a bit of mixed feelings but at least i've got plenty to do for the last 3 weeks. x

web comics

http://Balak01.deviantart.com/art/ABOUt-about-DIGITAL-COMICS-112523191

i wish i new about this much much earlier into the project, but anyway, i was talking to a friend from vis com about motion comics and he showed me this DA artists take on webcomics as an interactive thing its brilliant, kind of interactive, kind of motion but not really either and i think i could make a better one of these than i could a motion comic hahah. well, its something for the future and it just goes to show that something as simple as a comic book can have all kinds of spin put on it in different medias.

fail.









so i had a go at a little bit of cel animation and oh my goodness its hard! i wont have time before final crit to have another go but i definitely will give it another shot afterwards. the cel animation was much much harder than the little bits i've tried before but i guess this style of art i'm running with is a lot more complicated image by image than what i've done in other projects. its such a fail though...

printing

i've been lookinga round at self publishing sites, a bit of a google really but it doesnt take much to find a few. now i have sites to compare between i think i'm gonna go with lulu.com like i mentioned previously. its cheaper and easier than a lot of the other sites, or maybe i've just got more used to lulu? hahah anyway i've asked around and lulu's been recommended by a few people around college and on DA so thats pretty cool. i'll try lulu.

sound recording

this is kind of just a production diary but yeah for the animated comic i'm recording sound effects and voices with an edirol. i've made a list of what i need to get and i'm recording effects from the game and voices from volunteers, hopefully they wont sound too bad but i'm not sure yet. i think having some decent sound gear for a change might help me with pacing the animation correctly and stuff.



i cant seam to get the animation up on here but the tutors can find it in my hand in files, anyhow its just put together loosely for now with after effects, its no pro motion comic but people think at least the art looks good ahahh, i'll chop it together with the noisy bits later when i have access to the facilities but for now its just a bit of parallax-ing. there is some cel stuff that i've tried for now but i'll talk more about that in the next post.

lulu



http://www.lulu.com/

i had a look around leeds for people who could print my stuff, i wasnt very thorough but i dont really know much about it. somebody recommended a website to me though, lulu.com, they can print all kinds of books and stuff and the information on the site is pretty all inclusive and very helpful, sizes, formats paper type, prices and shipping details. some of the information is useful even for if i didnt go to print with lulu.